I play a lot of strategy games. I tried to get into Wargroove competitively a few years ago, can’t say I was too successful but… I got the general gist of overall strategy games (ie: economy, economy, economy).
I’m up for a couple of Adv. Wars 2 matches. The “S-tiers” seem to be banned in most competitive games (Sturm and Hatchi), while “A” tier seems to be banned more-often than not, but I’m cool with an A-tier fight if you want that. (Kanbei, Colin, Grit, Sensei, and kinda-sorta Nell).
I recognize that this is a 20+ year old game with some very strong players out there. I don’t mind losing a few times to get the hang of things.
I’m going to check this game out and maybe sometime id be down.
If you’ve played Wargroove, its basically that (or really, vice versa. Wargroove was Chucklefish’s recreation of Advance Wars except with a veneer of medieval / swords+sorcery / magic).
Intelligent Systems is the group behind Fire Emblem. Advance Wars always was better in my opinion, as it was focused on more strategic thinking rather than RPG-like character growth or skills. IE: Fire Emblem is less about positioning and more about support/skill/build abuse. Certainly “strategic”, but in a more JRPG way.
Advance Wars is more tactical. Each map is its own puzzle and nothing lives between the maps. The storyline is just a reason to go from map#20 to map#21 to map#22. Your units don’t get stronger (or weaker) between maps.
That means that Adv. Wars is carefully crafted and tailored to be puzzles / strategic games vs the AI. Much like Chess or other board games… or maybe Starcraft or Age of Empires… there’s no RPG-like level up system here. Its all just pieces and movement (modified by commander bonuses and commander powers).