I play a lot of strategy games. I tried to get into Wargroove competitively a few years ago, can’t say I was too successful but… I got the general gist of overall strategy games (ie: economy, economy, economy).
I’m up for a couple of Adv. Wars 2 matches. The “S-tiers” seem to be banned in most competitive games (Sturm and Hatchi), while “A” tier seems to be banned more-often than not, but I’m cool with an A-tier fight if you want that. (Kanbei, Colin, Grit, Sensei, and kinda-sorta Nell).
I recognize that this is a 20+ year old game with some very strong players out there. I don’t mind losing a few times to get the hang of things.
If you’ve played Wargroove, its basically that (or really, vice versa. Wargroove was Chucklefish’s recreation of Advance Wars except with a veneer of medieval / swords+sorcery / magic).
Intelligent Systems is the group behind Fire Emblem. Advance Wars always was better in my opinion, as it was focused on more strategic thinking rather than RPG-like character growth or skills. IE: Fire Emblem is less about positioning and more about support/skill/build abuse. Certainly “strategic”, but in a more JRPG way.
Advance Wars is more tactical. Each map is its own puzzle and nothing lives between the maps. The storyline is just a reason to go from map#20 to map#21 to map#22. Your units don’t get stronger (or weaker) between maps.
That means that Adv. Wars is carefully crafted and tailored to be puzzles / strategic games vs the AI. Much like Chess or other board games… or maybe Starcraft or Age of Empires… there’s no RPG-like level up system here. Its all just pieces and movement (modified by commander bonuses and commander powers).