If only they could do the same for Twitch
If only they could do the same for Twitch
Sounds like me trying to reach the word count on a half-assed essay.
Explain like I’m fifth?
Absolutely. Not only was I already avoiding trying new builds because of the hassle of respecting, but now the build I do have is less effective and I’ll have to respec anyways? No thanks. I’m out. The game felt like too much of a chore even before this patch.
The anxiety. It’s a chemical found in teas that’s credited for the calmer caffeine boost they provide.
To add to what Crispy_tot said, Blizzard did mention there would be both battle pass rewards and seasonal challenge rewards (like in D3 if you played that).
I do the same for a few specific subreddits that just aren’t as active on Lemmy yet. Also less frequently as time goes on.
Who’s getting paid a lot of money? I was under the impression everyone’s been getting paid shit for the past 30 years and things keep getting more expensive.
Are they good?
I’m glad they’re bringing back Seasons Journey rewards and not everything has transitioned to the battle pass. I enjoyed completing the Journey activities in D3, but no battle pass has ever made me feel excited to play a game. They just feel like work.
That sounds infuriating
Same. I also started with a druid (currently LVL 53) and feel like I’ve got a good feel for the class. I’ll keep playing this character until S1, at which point I’ll try something new. Right now, I’m thinking Barb but depending on the new mechanics that S1 brings that might change.
Seasons are just a refresh, where you need to create a new character that won’t have access to any non-season items in order to participate. You won’t be able to access your existing stash, and many unlocks will be reset. Usually there are new items/mechanics/events to go with a new season.
Blizzard haven’t given us all the details on what Seasons will look like in D4, but at the very least it’ll be an opportunity for the community to all begin “fresh” and enjoy the new content together. I believe they did say campaign progress will carry over though, and you won’t have to repeat it with a seasonal character if you’ve already completed it before.
Once the season is over, your seasonal characters/items/unlocks will merge with your non-seasonal stuff. That way, you never lose any of that “progress”, but you still get to enjoy the fresh grind each season. Plus, if you’re competitive, the ladder provides an opportunity to compare your progress and achievements against other players. Things like who reaches level 100 first, dungeon completion times/difficulty, and lots of other things will all be tracked.
The cars “have to be as low as possible” just like they “have to stay within track limits”. The reason ride hight is prioritized over visibility is because of the ROI. If penalties for exceeding track limits have enough of an impact, the teams will implement solutions.
Pushing in right analog stick lets you toggle between auto targeting (default) and manual targeting. Manual targeting keeps the red icon above one enemies head and you move the right stick to switch between enemies. That way you can choose who you’re targeting.
I tried to use manual targeting for some of my druid skills (trample) but couldn’t get the hang of it. It was too much to micro manage while trying to stay alive in a fight. You may find it works for you though.
I think the curbs should be replaced with spike strips. That would incentivize the drivers to stay on the track.
I can see the logic in what you’re saying, but my concern is that using the curbs leaves things too open to interpretation to be consistent. Curbs aren’t on all parts of the track, and they aren’t the same across all tracks.
Really, the issue of exceeding the white line isn’t a rules issue, it’s a team issue. The teams build and operate their cars around a huge number of regulations. They’ve simply decided that this one doesn’t have enough of an impact to warrant the investment. More races like Austria and they might start to take track limits seriously.
Or, this is a problem specific to the Red Bull Ring and modifying the track will prevent it from reoccuring. I don’t recall this frequency of penalties occuring on other tracks this year.
Right. So, when you feel the curbs you know you’ve exceeded the white lines.
Ya. Improving the loot doesn’t fix problems with respeccing or lack of content. D4 still has a long way to go before I’ll jump back in.