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Joined 1 year ago
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Cake day: June 17th, 2023

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  • I’m not sure why you’re trying to make a zero-sum argument here. Nothing in life is black and white, and just because Biden couldn’t measure up to your standards doesn’t mean we need to, or should, replace him.

    Also, nobody is required to argue or refute any claims or points you’re trying to make. Biden didn’t face the same problems that Obama did. He doesn’t have the same faults or struggles, so why are we trying to make an apple-to-apple comparison when that’s not even what we’re discussing?

    Personally, Biden’s executive orders read as very well intentioned, and I personally have directly and indirectly benefited from many of these. There are some things Biden has done that I have disagreed with, but overall, the executive orders and ruling policy of the Biden administration is a positive. If you read some of the executive orders, it’s pretty clear that Biden understands the issues that ail the public in most, if not all, sectors.

    Gotta shout out a thanks to @naught for getting me interested in reading executive orders. For anyone curious, you can find it here: https://www.federalregister.gov/presidential-documents/executive-orders/joe-biden/2023

    Really interesting stuff.





  • I think that’s where his point kind of lies tho. Don’t get me wrong, I share the same sentiments, but scale doesn’t necessarily translate to production costs. Larian has been in the CRPG genre for a while, and they have engines, proprietary tools, and design philosophies based off their past successes and failures. Other companies won’t really have that edge, and will likely make many of the same mistakes that earlier titles did, which is what Rami Ismail is probably fearing.

    There aren’t many other ideal solutions to deal with this tricky problem. Capital like engines and tools aren’t really built so easily, and even when they are built, there’s tons of tiny little details that CRPGs make, ranging from camera to how dialogue is handled, to control schemes, character building (I don’t think Larian got away with utilizing the 5E system without a hefty licensing fee) and plot.

    Not to say all these things need to be at quality and comparable to BG3, but that due to it’s popularity and success, it will be a frame or point of reference when thinking about another CRPG, and thus when a game doesn’t do anything new or drastically different, it’ll be framed as a ‘lower quality BG3’ because it won’t have anything to help it escape that direct comparison.

    As for doing something different, using a different TTRPG system, or other unique quirk that set it apart drastically enough to free itself from that looming shadow, that’s a pretty hefty risk for a TTRPG or studio to take up, with no guarantee that the game itself will come out okay. You only need to look at Shadowrunn Returns, a CRPG for Shadowrun a cyberpunk fused fantasy world. Sounds like a great time, no? Well, I wouldn’t say it did badly, but that it didn’t do well enough for the people making or funding to entertain the risk of a sequel, and thus the ‘tightening of the noose’ that he’s referring to.

    With a step down in price, or for new entrants to enter a market, we’ll either need to understand that new games likely won’t have the same polish or quality of current ones, but they will still need to earn a profit from these games. This either translates into enough sales (which I doubt people would do as people generally don’t care about things unless they’re incredibly passionate, which naturally limits the quantity of people) or a high enough price to still make a profit with a lower amount of sales, which means that smaller scale 20-30$ CRPG is just not feasible if they don’t have some other way to raise funding or keep costs down. You’d basically be looking at maybe 5-10 hours of gameplay for that kind of price, and the quality still would not be the same, missing a lot of things we take for granted in a AA or AAA setting.

    It’s not really about consumer interest in a genre or style of game, it’s more to do with people’s flawed perspective that games are constantly getting better, and while it’s not to say new ideas aren’t being tried, and those can be done with indie teams, they just need to be either completely distinct when compared to it’s competitors, so the flaws aren’t fixated on, and accepted as a form of the medium, or reinvent the wheel in a way to subvert the genre they’re currently in. I could go on all day, but this is already a wall of text, and you get my point.


  • So you say, but just think back to several months ago, when all anyone could talk about was the labor shortages in the US and the ever present tagline “Nobody wants to work anymore”. So forgive me if I don’t really believe you that supply vastly outstrips demand.

    As a general statement, that might be the common conception. But the truth of the matter is, no matter how much supply of labor there is, and no matter how much demand there is for labor, if the conditions aren’t actually desirable, the labor is not going to work for any price someone with an ego sets. People seem to forget that when you’re talking about supply and demand that there are lower bounds. Even basic theories like supply and demand do break down when they get too distant from the reality it is supposed to be modelling.


  • Hope you or your family don’t get falsely accused or convicted of any of those felonies then. Seriously, some people don’t understand, once you strip rights from one group of people, it’s only a matter of time until either they or their families either fall into that group, or the group gets expanded so large that they will inevitably be included in it. If you don’t think you’ll end up in that group, you’re either incredibly conceited, or you probably deserve to be in jail in the first place. Seriously why would people who benefit from disenfranchisement ever want to stop?



  • It’s not about paying to not see ads. Anyone with an adblocker could understand that much. The point is to support an app you personally like, and appreciating what comes with an app that has an income stream.
    Part of that comes with understanding that all things come at a cost. Like many have said above, FOSS comes at the expense of the time and money of the developers of the app themselves, and some of that cost is passed down to the consumer (anyone who uses FOSS without contributing to development is a consumer in the end, after all).
    The consumer has to bear the cost of slower, more infrequent updates that are entirely dictated by the developers schedule and whim, with less focus or effort put into the design or other features. And honestly, if a consumer can’t tolerate that, that’s totally fine, that’s what dedicated teams and people who do these things for a job are for.
    If you’re one of those people who doesn’t mind slower, less intuitive, or buggier software, then go ahead. But until you can actually prove that a FOSS offers better services than a marketable service, people are really just going to dismiss you as someone who can’t think for themselves.



  • I played the heck out of it too! The base building mechanics are pretty satisfying. I do like how they’ve set up exploration, and I can’t wait to see some of the location designs, plus once they build up combat, it may create a pretty fun loop. The underdust is a pretty cool location too, hopefully it gets more than the one variant soon. That being said, I do think the roadmap is a pretty achievable one, and it’ll keep people coming back when there are major updates.