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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Really stupid that a company can be forced to do business with someone they don’t want to do business with. Epic is a stain on gaming and anything else they tried to claw their way into, and would rather be slimy anti competitive trogladites led by their manchild Tim Sweeney trying to steal peices of the pie in a market rather than actually provide honest to goodness products and services that people want to use.

    EGS is 6 years in and is still a complete failure on any competition metrics, and yet they want to employ the same anti competititve practices on iOS? Good luck I say, computer literate people don’t even use EGS, imagine how many people will forego sideloading on iOS while they have to pay to maintain their new app store.

    Didn’t they already offer a “Epic Games Store” on Android since that’s open and allows sideloading already? And Android is an OS more prone to sideloading and that store still failed miserably.




  • It seems like the reason they claimed the Switch was the platform of the year was due to exclusives, so I suppose if that’s their only metric I guess the Switch wins out by a longshot.

    Steam Deck, being a PC and all, has more “exclusives” than every single currently sold console combined by an enourmous margin.

    But naturally by ‘exclusives’ they mean hugely funded “AAA” games from Nintendo or Sony or Micrsosoft.


  • Jinxyface@kbin.socialtoGaming@lemmy.mlWhy Hideo Kojima is so popular?
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    11 months ago

    Because in an industry dominated by yearly rehashed minimum viable products like CoD or AC or Battlefield or the plethora of lootbox infested live services meant to fuck your wallet for easy quick RoI for shareholders, Kojima spends time and resources creating new, novel ideas and taking the artistic medium (yes, games are art despite what capital G Gamers want to say) to new and exciting and interesting places.

    This is why Hideo Kojima, Yoko Taro, Fumito Ueda, Hideaki Itsuno, Keiichiro Toyama, Eric Barone, Terry Cavanagh, David Szymanski (etc etc etc, I could go on) all get name recognition.

    People always SAY they want games to expand and try new things/don’t want the same game every year, but then when someone actually tries, the games get panned as “gimmicky” or “niche” or “pretentious” “pixel graphics indie garbage” or some other flavor of the month phrase gamers use to instantly discredit something that doesn’t immediately and specifically cater to every single one of their preconceived demands on what a “game” is and/or should be.





  • A hypothetical mainstream consumer is the least educated person on the topic and is exactly the kind of person that gets swindled constantly by review scores. They’re the ones that need to hear more than ever that following review scores as some objective truth is stupid.

    Once a generation you might get a Death Stranding 2 or something, and really enjoy it, but other times you’re stuck with the original Lords of the Fallen, because you like Souls-likes, and that’s your only game this month or quarter.

    And sometimes the original Lords of the Fallen is exactly what you want to play, even if everyone else says it’s bad. That’s entirely my point. General consensus of “good” and “bad” means nothing. Equating popularity and quality is dumb





  • I’m all for people buying what they enjoy playing, so if someone genuinely enjoys CoD I’m excited for them that they get some new stuff to play.

    What I don’t get is the constant group of people buying it every year and complaining. Like, guys, if you don’t like the product you’re buying, stop buying the next product from the same place until they fix what you hate about it.

    There’s literally tens of thousands of video games out there. You’ll be fine if you don’t play one of the most creatively bankrupt franchises in the industry, I promise.



  • What I mean is even if a game looks interesting, but then I see it’s mixed on Steam or has a bunch of 5/10 reviews, I’d probably give that a pass.

    I don’t see how letting other people’s opinions on something you think looks interesting should matter. I play games for me, so I don’t care if someone thinks something is a 1/10. If it seems interesting to me I’m going to play it, because that’s what matters. Some of my absolutel favorite games are panned by reviewers and critics alike, and most of the games I can’t stand are highly reviewed yearly rehashes. Scores meaning nothing.

    There might be a chance it’s some hidden gem or totally up my alley, but why risk it? I’d rather play it safe, and give the 9/10 game a chance, even if the premise isn’t that compelling.

    Because you’re risking it with either purchase regardless, so why not pick the one that actually sounds interesting to you? Letting review scores bias your decision making on an entirely subjective medium of art expression completely takes the point out of art.



  • Sometimes it’s not that easy, mainly if you can’t just afford every game that catches your eye.

    I’m not sure how a review score will change that. The entire point of my discussion is that anyone who extrapolates a subjective review score as some objective quality measure is just wasting money.

    It’s better to play a game that interests you than play a game because it’s scored high. “Scoring high” isn’t a metric of what makes a game fun.



  • For me I just don’t get how anyone can realistically extrapolate a game’s score to anything about the game itself. Reviews are fine, and people providng their own experience and interpretations of and pros/cons is fine, but then boiling that perosnal subjective into an interpretive score that somehow is supposed to convey they same information just makes no sense.

    I do agree that most people just see a score and don’t bother to look further past that, it’s very annoying to see comment sections just talk about the score itself and how it might be “right” or “wrong”.

    That’s the part I don’t get, when people think that someone giving CoD a 6/10 is “wrong” because another reviewer gave it a 9/10. Like, seriously, who cares what the score is. I don’t play games because the score is high, I play games because they sound interesting to me. I don’t care that some website gave Death Stranding a 4/10 because they didn’t “get it”. I still liked the game and their review doesn’t tranish that in any way, neither of us is right or wrong because not every game is made for everyone and people’s own subjective tastes and stuff will obviously affect the kinds of games they like.

    I just overall think people care WAY too much about some arbitary scores that ultimately don’t mean shit. IGN giving a game I didn’t like a high score doesn’t mean I was “wrong” about the game, but too many people want to just use scores to argue with other people. Like bro, just go play the games that interest you, stop caring about scores


  • It’s definitely not going to be a game for everyone, but I’m one of those weird people who still sees games as art, so I really appreciate games that just do different things and provide experiences you can’t really get in other games. Even if they don’t 100% stick the landing, I can enjoy and appreciate them for adding some variety and trying something different.

    Jusant is on Gamepass by the way, which could be a very good way to give it a try