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Cake day: March 20th, 2024

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  • Large, non-nuclear EMPs mostly use explosives. Covering a large battlefield means you’re essentially bringing a massive, single-use explosive charge to the battlefield, staying uncomfortably close enough to benefit from it, and trying to set it off at exactly the right time, because they’re not reloadable. And your enemy is probably thrilled you’re doing this, because it saves them from hauling their own explosives there. (On that note, why are you sitting on this thing instead of dropping it on the enemy?)

    This is in addition to whatever shielding you brought, which is likely bulky and conspicuous. And you’re probably not doing combined arms, because shielding infantry and light vehicles from massive explosions is, it is fair to say, something of an unsolved problem.

    But wait, you might be thinking. I know there are non-explosive ways to generate EMPs. Yes, there are, but you need a power source for those, and if you have a really good, portable one of those and a consistent supply of fuel to run it, you probably have better uses for it, like powering a modest laser. Oh, also, you’re 100% sure your shielding works perfectly, right? You’ll find out quick if you don’t.






  • I’ll preface this by noting that the sin of sloth has traditionally been understood to be a sin of omission, not just commission, i.e., you are insufficiently devoted to the things you ought to be.

    Which means you could, in theory, have a (reflavored tiefling) devil paladin so devoted to sloth he works against evil causes. He’s not interested in good per se, it’s just that advancing the interests of good and traveling with a good adventuring party has the best ROI for failing to carry out his evil responsibilities.

    Naturally, this has caused a fair amount of controversy among sloth devils, and there is a multi-century trial going on in the Hells about whether this ought to be allowed. This is not expected to be resolved in the foreseeable future because the advocates for both parties keep filing their responses well after petition deadlines expire.



  • FermiEstimate@lemmy.dbzer0.comtoPatient Gamers@sh.itjust.worksFallout 4
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    7 months ago

    Maybe a controversial suggestion, but my advice is to ignore the Minutemen stuff until late in the game. Just don’t even go to the museum until you’ve followed some leads and want something else to do for a bit.

    This is definitely not the intended way to play, but I promise the story flows so much better without it. Setting out to find your kidnapped son just to immediately get sidetracked helping some uncharismatic misfits set up mattresses is just an underwhelming start to an otherwise decent game.

    Doing all this stuff later on, when you’ve actually demonstrated you’re a badass survivor and the OP gear you get free from the Minutemen quest actually feels earned, just feels much smoother. It’s a great coda that they unf put two minutes into the game for some reason.