Semantics.
Semantics.
All they have to do is, instead of calling it a “law”, call it “militia regulation” instead. “Militia” is the entire arms bearing populace; if you own a gun, you are, by definition, part of the Militia. And the 2nd amendment doesn’t merely say “everyone has a gun”; it does so in context of maintaining a “well regulated militia”. All the right to “keep and bear arms” does is prevent them from requiring we store our arms in a central armory (which was one of the controversies over the matter in England when the right was in development).
I would say we also have a right to own a car. That doesn’t prevent them from requiring we maintain the capacity to bear responsibility if we should accidentally exercise that right improperly.
I’m pretty sure my brother reached numbers like this for Ghostbusters (TV edit) when he was a little kid.
Very midwest. Sounds like my grandmother’s jello with celery in it.
I’ve probably seen it here more than on Reddit, but that’s because I spend more time in the general gaming community here, while on Reddit I was in the fan community specifically… particularly teslore, where “Duh, TES lore is stupid and random” doesn’t get much traction.
Would you recommend NMS to someone who:
Really wants to play Starfield but probably won’t have the necessary hardware for at least a year.
Is an old Bethsoft fan, having played, and thoroughly enjoyed, every TES game from Daggerfall to Online, excepting only Battlespire and the phone games.
Has been jonesing for some space sandbox for probably a decade at least.
Crypt of the Necrodancer: Roguelike to the beat! Dance pad compatible.
I don’t know much about specs. I just find it fascinating that people are actually defending Bethesda in this post. Where’s the standard anti-Bethesda fandumb pile on?
Mario games are all right, except for all the platform jumping.
You don’t need the biggest map ever to make a good game. You do, however, need the biggest map ever to make a good Elder Scrolls game. People referring to BG3 don’t really understand the essence of the Elder Scrolls, a vision the series has pursued all the way back to Arena.
Maye that’s a round number in their non-decimal numbering system?
I don’t think it’s any more reasonable to expect honey bees to be restricted to their “native lands” any more than cows, or wheat. But flowers will feed whatever happens along, and wildflowers will feed what tends to live in that area.
If people really want to save the bees, they need to replace lawns with fields of wildflowers.
I agree with everything he said. But I’ve also been saying things like that for thirty years. I remember when Morrowind came out complaining about companies using extra processing for shitty 3D graphics instead of sticking with high quality 2d that works perfectly fine and putting that extra processing power to work on better AI or something.
I think the problem is that better graphics is the one thing they can do that will please a mass audience. Sure, there are plenty of other things they could be doing, but I would bet that each of them has a niche appeal that will have fewer fans to spread the cost among. Thus producers of “AAA” titles pretty much by definition have to pursue that mass audience. The question is when they reach that point of diminishing returns and be becomes more profitable to produce lower cost niche titles for smaller audience. And we also have to factor in that part of that “profit” of pleasing that assumption our society has that anything with niche appeal is necessarily “lower” in status than mass appeal stuff.
I think we are approaching that point, if we haven’t already reached it. Indie stuff is becoming more and more popular, and more prevalent. It’s just hard to tell because indie stuff tends to target a smaller but more passionate audience. For example, while I am looking forward to trying Starfield out, I may be too busy playing yet more Stardew Valley to buy it right away, and end up grabbing it in a sale. (I haven’t even really checked if it’ll run on my current gaming laptop.)
We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.
Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.
Murderous at each other, not the player.
Their games have always been as wide as an ocean and shallow as a puddle. That’s what we like about them. Get out of my giant splashy pool!
And yet you keep buying them?
Goddamn, stop doing that and get out of our fandom!
Because fandom is basically a bunch of entitled brats with nothing better to do.
Is that Hanford, CA? lol, I remember the drinking water problem there.