Can you expound a little? I’m getting ready to run my very first (horror) campaign and I want it to kind of stay serious and mysterious, you know? But by no means are the players in the group sticklers for rules. So being loose with everything is cool.
I run an OSR D&D Basic/Expert campaign, and I really enjoy how the players have to think , ask questions and in detail describe their actions in leu of a skill check.
All social encounters are governed by a reaction roll, and after that pure roleplaying. There is no insight to roll.
I have run horror systemless before, and I think it’s good for immersion if you have the right group.
The less your checking rulebooks the more you can focus on the mood/scene.
Still, it’s a matter of taste and group dynamics, it requires buy-in from the players. The less rules, the more you have to trust your GM to be fair in his rulings.
I would however recommend all GMs no matter the system you run to take back control of when checks are made. The GM should be the one requesting checks from players, not the other way around IMHO.
Sorry if I didn’t properly answer your question, but I hope you better understand my point at least.
I know this is a joke, but shit like this is why I vastly prefer rules light systems without skills.
Can you expound a little? I’m getting ready to run my very first (horror) campaign and I want it to kind of stay serious and mysterious, you know? But by no means are the players in the group sticklers for rules. So being loose with everything is cool.
I run an OSR D&D Basic/Expert campaign, and I really enjoy how the players have to think , ask questions and in detail describe their actions in leu of a skill check. All social encounters are governed by a reaction roll, and after that pure roleplaying. There is no insight to roll.
I have run horror systemless before, and I think it’s good for immersion if you have the right group. The less your checking rulebooks the more you can focus on the mood/scene.
Still, it’s a matter of taste and group dynamics, it requires buy-in from the players. The less rules, the more you have to trust your GM to be fair in his rulings.
I would however recommend all GMs no matter the system you run to take back control of when checks are made. The GM should be the one requesting checks from players, not the other way around IMHO.
Sorry if I didn’t properly answer your question, but I hope you better understand my point at least.