stopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square280fedilinkarrow-up1746arrow-down128file-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
arrow-up1718arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 1 year agomessage-square280fedilinkfile-textcross-posted to: PCGaming@kbin.socialgames@sh.itjust.worksgames@lemmy.world
minus-squarebagelberger@lemmy.worldlinkfedilinkEnglisharrow-up11arrow-down1·1 year agoA big part of reducing motion sickness for me was to ensure that the lenses were set to the appropriate pupillary distance. If they’re too wide or to narrow, that can affect your body’s ability to handle VR
minus-squareEngineerGaming@feddit.nllinkfedilinkEnglisharrow-up2·1 year agoAlso idk if it plays a role, but I now know that it’s absolutely necessary to have your contact lenses or at least glasses on when playing.
A big part of reducing motion sickness for me was to ensure that the lenses were set to the appropriate pupillary distance. If they’re too wide or to narrow, that can affect your body’s ability to handle VR
Also idk if it plays a role, but I now know that it’s absolutely necessary to have your contact lenses or at least glasses on when playing.