Idk this is ambiguous stuff is how you can waste an hour with your players ripping everything off the walls because they think you being unclear is a signifier of something. Like you have to be more clear than ambiguous over all because they are playing a game and unless they are checked out will drill down into it. Maybe you don’t mind them wasting an hour investigating a pointless room or doing everything they can on an object because you were vague about it but it’s not rewarding for players. Like being vague about a rock is going to have any player take it with them compared to saying “it’s just a rock.” Maybe you can take those moments and make memories from improv’ing with them but itll get exhausting for both sides after awhile.
Idk this is ambiguous stuff is how you can waste an hour with your players ripping everything off the walls because they think you being unclear is a signifier of something. Like you have to be more clear than ambiguous over all because they are playing a game and unless they are checked out will drill down into it. Maybe you don’t mind them wasting an hour investigating a pointless room or doing everything they can on an object because you were vague about it but it’s not rewarding for players. Like being vague about a rock is going to have any player take it with them compared to saying “it’s just a rock.” Maybe you can take those moments and make memories from improv’ing with them but itll get exhausting for both sides after awhile.
The chair in Critical Roll. :D
Chetney’s Revenge