I think that is probably due to the places where it shrines isn’t often a FOSS area. All my corporate use was for these massive windows applications. FOSS many times are small teams making very targeted solutions. Aside from Android, it feels like Java programmers are picking java out of personal skill. I don’t known what apps I use would be a good target for C#.
That’s probably it, it feels like a “corporate language” for most people, and probably is.
I use C# with Godot and have done some stuff at work but it’s true it hasn’t really its place it seems. Never have I thought about C# as a solution if I wasn’t forced to use it.
Godot is a great example. The vast majority of the code you write is single function, callback style procedures. Rarely are you creating a hierarchy of class interfaces or dealing with a large multifaceted infrastructure. You are writing what can be done in pretty mundane python.
Rather, C# is there to grab the Unity community and they only really use it because idiomatic Unity may have bigger projects creating engines. C# still follows the HelloWorld complexity property of programing languages.
I think that is probably due to the places where it shrines isn’t often a FOSS area. All my corporate use was for these massive windows applications. FOSS many times are small teams making very targeted solutions. Aside from Android, it feels like Java programmers are picking java out of personal skill. I don’t known what apps I use would be a good target for C#.
That’s probably it, it feels like a “corporate language” for most people, and probably is.
I use C# with Godot and have done some stuff at work but it’s true it hasn’t really its place it seems. Never have I thought about C# as a solution if I wasn’t forced to use it.
Godot is a great example. The vast majority of the code you write is single function, callback style procedures. Rarely are you creating a hierarchy of class interfaces or dealing with a large multifaceted infrastructure. You are writing what can be done in pretty mundane python.
Rather, C# is there to grab the Unity community and they only really use it because idiomatic Unity may have bigger projects creating engines. C# still follows the HelloWorld complexity property of programing languages.