muell@lemmings.world to Godot@programming.dev · 2 days agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square11fedilinkarrow-up121arrow-down11
arrow-up120arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 2 days agomessage-square11fedilink
minus-squareTedDallas@programming.devlinkfedilinkEnglisharrow-up1·edit-21 day agoYeah, while initially writing my terrain generator I thought it weird to have a X,Z grid of tiles. Odd decision for Godot team. But I am used to it now.
Yeah, while initially writing my terrain generator I thought it weird to have a X,Z grid of tiles. Odd decision for Godot team. But I am used to it now.