muell@lemmings.world to Godot@programming.dev · 2 days agoWhy is the negative Z-axis considered to be facing forward in Godot?message-squaremessage-square11fedilinkarrow-up121arrow-down11
arrow-up120arrow-down1message-squareWhy is the negative Z-axis considered to be facing forward in Godot?muell@lemmings.world to Godot@programming.dev · 2 days agomessage-square11fedilink
minus-squarevintageballs@feddit.orglinkfedilinkDeutscharrow-up2·edit-21 day agoI think especially in 2d, using the negative direction makes sense, as things that are “higher” (closer to the screen) should occlude things that are “lower”. It’s the same in HTML/CSS.
I think especially in 2d, using the negative direction makes sense, as things that are “higher” (closer to the screen) should occlude things that are “lower”. It’s the same in HTML/CSS.