• mosiacmango@lemm.ee
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    4 days ago

    less violence

    You say that, but if those dupes dont put on the fucking spacesuit again for the millionth time, the colony is going to get some “fresh hires” soon.

    • merc@sh.itjust.works
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      4 days ago

      Or drop the 800 kg of ice while going up the colony’s main ladder just because their shift ended, or dig a block out and decide rather than just stepping down to the floor, that they’ll now jump up onto a ledge on the wall and get stuck until they start to piss themselves and/or suffocate?

      • Acters@lemmy.world
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        3 days ago

        I have Oxygen not included a shot and it’s more of a human management type game than the more exponentially growing machinery base that factory offers

          • Acters@lemmy.world
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            2 days ago

            Yes, that is more succinctly put than my comment. ONI is it’s own game that has more resemblance to RPG elements on top of the colony sim elements. It isn’t the game for me, but I can see the appeal!

        • merc@sh.itjust.works
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          3 days ago

          At the beginning, yes. But, once you reach the mid-game your dupes’ needs are basically managed. The end-game is all about crazy engineering.