Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
Interestingly, the demo was apparently running ray traced visuals, and was utilising Nvidia’s Deep Learning Super Sampling (DLSS) in order to offer playable frame rates that will make enabling such fancy effects actually worthwhile.
Frame gen below 60fps should really not be used, the latency becomes too high.