nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 20 hours agoGabe Newell says no-one in the industry thought Steam would work as a distribution platform—'I'm not talking about 1 or 2 people, I mean like 99%'www.pcgamer.comexternal-linkmessage-square76fedilinkarrow-up1352arrow-down19cross-posted to: pcgaming@lemmy.ca
arrow-up1343arrow-down1external-linkGabe Newell says no-one in the industry thought Steam would work as a distribution platform—'I'm not talking about 1 or 2 people, I mean like 99%'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 20 hours agomessage-square76fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up3·7 hours agoOne of the most famous moments of Metal Gear Solid is an anti-piracy measure.
minus-squareColeSloth@discuss.tchncs.delinkfedilinkEnglisharrow-up1·3 hours agoYou talking about the radio frequency to contact Marrow? Not much for anti piracy, really. If you called Colonel Campbell three times total, her frequency was added to your saved frequency list.
minus-squareampersandrew@lemmy.worldlinkfedilinkEnglisharrow-up1·3 hours agoAh, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)
One of the most famous moments of Metal Gear Solid is an anti-piracy measure.
You talking about the radio frequency to contact Marrow? Not much for anti piracy, really. If you called Colonel Campbell three times total, her frequency was added to your saved frequency list.
Ah, I never knew that. But even that was a callback to them using a very similar trick in the old MSX games as anti-piracy. (Meryl, btw.)