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IT'S HAPPENING! Godot just added a Unity-like runtime editor that allows you to easily debug the game as it's running! The PR was just merged, meaning it'll come in version 4.4
The game isn't embedded into Godot's window just yet, but it will be in a future PR. Still, a great step forward to making the engine nicer to use.
#godot #godotengine #gamedev
Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!
I recommend starting with basic YouTube tutorials, then do a game jam. The great thing about game jams is that it is zero pressure. The only goal is to try to make something playable. It doesn’t have to be grand in scale, you don’t have to write perfect code to make change and growth easier. Just slap something together in 48/72 hours or 2 weeks, depending on the jam, then move on.
First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It’s still an insane time investment so for me that means I need at least a weekly schedule or I’ll just let it go and do the things that give me more instant gratification instead.
Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.
Same dude(tte), Also loved it when someone showed me the holy path that is the debugger, learning to use it effectively is shaving off a lot of bug hunting time. Time is money, money is power, power is pizza, less bugs more feature creep!
At least i have pretty butterflies at night now!
No kidding. A nice ambiance.
How did you get your start with Godot? Dumb question I’m sure, but game engines stress me out with all the coding involved :'(
I recommend starting with basic YouTube tutorials, then do a game jam. The great thing about game jams is that it is zero pressure. The only goal is to try to make something playable. It doesn’t have to be grand in scale, you don’t have to write perfect code to make change and growth easier. Just slap something together in 48/72 hours or 2 weeks, depending on the jam, then move on.
It sounds so easy when put this way 🤔
If it’s the coding that’s stopping you, you might check this out:
https://forum.godotengine.org/t/block-coding-high-level-block-based-visual-programming/68941
Thank you! Will def give this a look
First I got an older book for 3.6, I thought maybe following a book is what it takes for me. Then, following this book, I could get my claws in development for longer then 2 hours, and spoke to more folks around me about my project and ambitions, and someone recommended a couple Udemy courses. Found one I liked (Firebelley Games dev), and that got me developing and learning a lot more efficiently. It’s still an insane time investment so for me that means I need at least a weekly schedule or I’ll just let it go and do the things that give me more instant gratification instead.
Context: I did about 6 months of programming courses in high school and already knew I could grasp the idea of it. It was really just starting up and then really keeping it up.
I envy you with classes like that in high school. The most my school had for electives was Home Ec., and Gym class 😭