• mean_bean279@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    ·
    1 month ago

    I think the audio detail was so high because it helped to sell the realism of the game. Go back and play those early games and they don’t look nearly as good as my brain remembers, but the audio helped to fill in the lack of gravel looking texture and leaves tussling sounds in bushes that had two twigs on them.