(EDIT: Some people asked, so I created a community for the game here too with some useful links on the pinned post: !walkscape@lemmy.world)
Hello there, Lemmy! It’s been a while since I last posted here, and a lot has happened since!
First off, we’re once again inviting new players to our third closed beta wave. If you’re interested to give it a try, you can apply to the beta by following these instructions. If you feel like you want to support the development and want to gain access immediately, you can do so here.
I started this project more than two years ago as a hobby while studying Computer Science in the university. I have ADHD and finding motivation to be active is tricky, but gamification works really well for my dopamine craving brain. I first off tried the games on offer from Google Play, but they all either had horrendous monetisation (MTX, ads, or both) or were too distracting. Especially GPS games usually need you to have the game open all the time while you’re trying to enjoy being outside and they also pose privacy concerns.
So that’s when I started to think of what would do the trick for me, and combining my life long RuneScape addiction into fitness seemed like the obvious choice. And I’m happy to say that I’ve definitely been walking nearly three times as much this year compared to last year.
WalkScape in nutshell is a game where everything that happens in the game requires you to walk. So if you want to explore or travel to a location, want to chop some trees, or you want to craft stuff - everything needs steps. You set your character to do what you want, and then go for a walk. The game counts your steps even when it’s closed, and you can open it ip when you’re taking a break or back home to see your progress and maybe switch what you’re doing.
The game doesn’t use GPS, so you can walk on a treadmill. And it can track your steps when you don’t have internet connection, and only when opening the game needs you to be connected.
Here’s what we’ve added in the last three months since I last posted:
- Achievement system with almost 50 achievements. And an achievement rewards track, giving you unique items or cosmetics for your progress.
- Social features. You can add friends in the game and have your personal leaderboards with them.
- A new underwater realm (that has merfolk!) with a bunch of new locations, more than hundred new items, new crafting recipes, activities and more.
- Realm reputation system. You can become famous in any of the four fantasy realms we have now and gain rewards for doing so.
- Job boards & jobs. You can accept jobs that function as miniquests and gain rewards and reputation for completing those. These work as an item sink in preparation for player trading which is what we’re working on next.
- Privacy features. These are all opt-out, so your steps and profile are hidden from others unless you specifically want them to be visible.
- And a lot more!
As always, I’m happy to answer to any questions or feedback you may have about the game. Also from last post, I know many users here might have GrapheneOS, and the game seems to be running on it fine if you run it sandboxed.
Keep walking, and stay hydrated! ❤️
Some pictures:
Edit: small errors and had the same picture listed twice
Edit 2: I created an official community for the game here on Lemmy !walkscape@lemmy.world after many people asked for it. For official development blogs, I still recommend to check WalkScape Portal as I can’t promise we can post them here as well. But we’ll see!
I’ve been in the closed beta since February and I can vouch for this game being awesome. It’s been a great way to encourage me to take my dogs on walks and stay healthy. I definitely recommend checking it out.
To the dev, your game has motivated me to learn flutter/dart. I’ve been working with it for four months now and I’m getting close to finishing my first app, so thank you for the inspiration!
Woah, thank you so much ❤️
Awesome to hear that the game has inspired you to learn Dart & Flutter. Dart is an awesome language, and Flutter is versatile and easy tool for making some great looking UIs! But even more so, it always warms my heart to hear that the game has a positive impact on people’s lives. Keep it up, and thank you again!
This is super cool! I’m in a position right now where I have to walk my dog a few times a day. I’d love to chip in, but I just don’t have anything to spare right now. I’m gonna sign up for the beta and cross my fingers. Thank you for making this
Thank you! We’re accepting people who’ve applied to the Closed Beta throughout the wave, so there’s a good chance you’ll gain access! The wave ends on October 6th.
We’ve got a lot of pictures of happy doggos on the Discord :D I have cats that I walk sometimes, but they’re not as effective from XP gain perspective.
Edit: and just to clarify here, access gained during any point of Closed Beta stays until Open Beta when everyone can start playing it. Open Beta is planned for next year.
I just sent in my application. My partner is filling one out too. I look forward to trying this. Thank you for the information
No problem, thank you and your partner for signing up and being awesome! ❤️
We made it in! I chopped my first wood lol. I am liking the look of everything. This will make walking the dog less of a chore, and more fun. Thank you again
Haha, fresh feet to the game! Welcome, and I hope you enjoy it. Have fun walking, and remember to stay hydrated ❤️
Fantastic concept. I agree that most of the other apps are either super monetized or too “in app” like a Pokemkon GO, or they’re just boring and don’t offer much.
This looks like something fun, motivating, and really well made.
Thank you! And I definitely know the feeling of “being boring and don’t offer much”. That’s what I also got from many of the fitness games out there - I felt the games were way too casual to offer long-term motivation. If I’m collecting stuff for the sake of just collecting, there’s not enough to keep me hooked.
We’re trying here to keep it quite casual friendly by that the complexity reveals itself slowly. But I also think that complexity often for people comes from controls and such - here the input being just walking already lowers the bar a lot.
The combat that’s coming to the game I think really is the final missing piece, as then all of the hard grind you’ve done also ties to combat progression. Making the perfect combat build to beat a boss with your hard earned steps!
I just got my access to the closed beta and fired it up today. Even the initial setup, character customization, story intro, and tutorials are top notch. I feel pretty excited to get this started, more than I’ve felt about a game in awhile. Looking forward to the experience and contributing to the feedback where I can.
Thank you so much! The current tutorial is just a placeholder, and not really that finished but I tried to make that nice looking and informative as well. Happy walking, and glad you’re liking it ❤️
I’ve been using this for about 3 months. I would estimate that my dog walks are now about twice as long as they used to be. I don’t really enjoy walking, but this gives me just enough incentive to do it everyday and, if I feel like taking a shortcut, taking the long way instead.
Thank you! And awesome to hear it, your dogs must be enjoying it as well! ❤️
Last time I applied, it took like 6 months for my beta app to be accepted. That’s fine but I had ran a marathon like the week before, and did all my marathon training during that time. Was big sad. Anyways best of luck with the next round!
We’ve been accepting thousands of applications each wave, so it sounds like you’ve been terribly unlucky if it took you that long. Sorry to hear that. We’re also accepting applications during this wave all the way until October 6th, so nee applicants have a good chance on getting accepted!
It would be neat if it could pull step count logs from fitness devices and watches so it didn’t even necessarily need to be running while you’re doing your walk.
I think it uses the step counter service on your phone. It does not need to be running in the background.
^ Yup, the game doesn’t need to be opened for it to count steps. You can kill the game entirely and open it when you want to, and the steps will load!
This is on our to-do!
We would’ve likely implemented it already, but Google is in the process of killing Google Fit API and replacing it with Health Connect. Health Connect, as of now, is kinda terrible. So we’re waiting for Google to fix their APIs.
I’ve tried my best as indie developer to hurry them :D Last week I was at Gamescom and managed to meet with a director from Google, and asked to connect me with Health Connect team so I can tell them what’s broken and maybe have some insight on when stuff is about to get fixed.
When it comes to Apple, there’s no problem with this. But we want to release wearable support to both platform simultaneously.
One of the things I hated about Pokemon Go was how taxing it was on the battery. It burned through my phone’s ability to hold a charge in less than a year. If your game is constantly tracking steps, I expect it’s constantly running. How does it manage power draw?
I love the concept. Thanks for sharing!
Battery drain is almost nothing. The game doesn’t need to be opened when you walk, and you can kill it entirely. The pedometer is anyways running on most phones regardless if you have WalkScape installed or not, so this doesn’t add battery consumption in that sense either.
For me when I just checked, it’s used less than 0.3% today which is less than most other apps I have installed. I’ve tried my best to keep this as low as possible, and we’ll probably be optimizing this even further in the future if necessary.
Been playing this for a couple of months and I can say that the battery drain is next to nothing in my experience. No need to keep the app open to track steps.
Just checked ok my android (stock android running on an old One Plus Nord) and it’s about 25th on the batter usage list and only used 0.34% of batter, which is less then the app i only need to sign in to my work accounts a few times a day. So atleast in my use it’s so tiny i never even noticed it.
It gets the step count from the device itself so it does not need to be running at all times to track it. I think it just keeps track of what the number was the last time you opened it and what the number is the next time you open it and it awards you the difference.
If the accelerometer is running, it’s drawing power, but perhaps that can be done efficiently on some devices.
The sensors (accelerometer, gyroscope, etc.) are anyways already running on the majority of devices, so WalkScape doesn’t really add to that. The only times it does draw power is when you boot it up and use it. But even that draws very little power - I’ve developed my own game engine on top of Flutter, which is an SDK to build apps and is very battery friendly out of the box!
I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.
Thank you! After the next update (Quality of Life) I’m moving to work on combat system. It’ll be a longer development process, so before the next update I’m also polishing our development tools so the other members of the team can create content updates with ease while I’m busy with combat. We’re aiming to avoid having lengthier periods of time without fresh stuff.
Thanks for all your work and the transparency throughout, I’m excited to keep supporting the project 😀
I never played RuneScape, but I did just delete Pikmin Bloom. What if players cheat their steps? How will you detect the difference between that, and a Pacific Crest Trail thruhiker who legitimately walks 60,000 steps day after day, and over 1,000,000 steps per month?
Anyway your game sounds cool. I had an idea for a one player game while I was hiking the PCT - kinda like the Oregon trail, or dope wars, but it would be a simulation of the Pacific Crest Trail and the steps would be 1:1. So you’d have to walk 7 million steps to beat the game, and obviously make decisions along the way about food and water, weather, resting, hitchhiking, etc. But there will be long stretches of the game where you just look at a new vista, or look at the location, eat food, camp.
Anyway the reason I’m commenting is I wanted to tell you why I quit playing a walking game. I quit after a backpacking trip of 7 days with no service. When I came back, the game had nothing to do for my ~150,000 steps. No confetti or prizes. If I was actually playing it for any achievements it would be a setback to be offline for 7 days.
So yeah, if you have any players of your game who do serious miles in one day, or one week, or whatever, you should pile on the rewards. Because at the end of the day that’s all I want out of a game like that. An automated micro-recognition that I kicked ass. So I can relax my tired legs and use all my hard earned digital loot.
We already have an anti-cheat in the game and it’s being developed further, although not exactly a priority at this point of Closed Beta. But it’s shown great promise of detecting cheating. In can’t disclose how it’s working, as that would make circumventing it easier.
There are already a bunch of activities in game that have been designed for people who hike and gain a lot of steps during it and don’t have service. Also, the offline game mode will not require service at all, so it’s possible to manage it even while hiking. In addition to the current activities, we also have special “Adventures” planned that can take tens of thousands of steps without needing to open the game.
Combat system also will pretty much work as “piling up the rewards” in addition to the core gameplay. You gain combat points for each step you take, and there will be a large cap to those. Then you can play the combat system and spend those points and gain a ton of combat progress fast if you’ve got a lot of points saved up.
Thank you for the feedback!
In the OP is stated that you need a connection when you open the game.
But here you say there’s an offline game mode.
Is an internet connection required?
Offline mode will launch when we go to open beta. During Closed Beta, there’s only the online mode (as that’s what needs the most testing).
Sounds good, best wishes bringing your game into cash flow. If you inspire others to be more active, you’ve already done a lot of good in the world.
Thank you ❤️
It’s been awesome to hear from our current players that the game has been helpful and has already made an impact.
Mildly interested. Concerned about monetization. I don’t do subscriptions or microtransactions, and “pay once and you’re good” is pretty rare, probably in part because there’s ongoing costs to running a server and in part because lol most people will charge as much as possible. But that’s why the only MMO I play is guild wars 2. You buy the game and you’re good. They sell expansions every couple of years.
Also you should mention lemmy on your site where you mention discord and reddit.
We don’t have an official community here (at least, not yet). And I’m quite hesitant to add one, as we already have our hands full with Discord, Reddit and WalkScape Portal communities.
When it comes to monetisation, the model we’ve planned is what seems both the fairest and most sustainable when compared to any other alternative, which is why I chose it as our plan. You can either buy it once to gain access to the offline “ironman” mode, or pay an affordable monthly subscription to play the online mode - both of which will be free to try out, so you’ll know if it’s worth your money before paying anything.
Going with single purchases only isn’t as sustainable for an online game. It’s much harder to keep it supported and expanding it long-term (and pay for servers) if we’re relying on single purchases, and it would tie us into needing to plan expansions that bring extra revenue to keep things running. By having an affordible subscription, we can keep content coming rapidly without needing to consider what kind of expansion pack and price tag do we need to put these new features behind, which I feel is much better from both game design and player perspective.
Microtransactions and ads are something I’ve clearly stated we’ll never be doing, as those also compromise game design and are predatory or come with privacy concerns.
You can either buy it once to gain access to the offline “ironman” mod
This sounds relevant to my interests. What updates come with this? Just security? Nothing?
We’re planning that it’ll receive the same updates as the main game itself and all of the features (that work offline). Expansions to the game world might come at a small price so you can enter those, but other than those my current plan isn’t to restrict features, new skills or content additions to existing regions in any way in the offline version.
Also, offline version will include cloud saving so there’s no risk of losing your progress if the device is lost. It’ll cloud save when it has connection periodically while mostly keeping everything on a local save.
That sounds pretty similar to how I like Guild Wars 2, except offline. That’s cool. I signed up for the beta thing.
Thank you so much! I hope you’ll enjoy it!
I really like the thoughts put into the game. However, I personally think, that micro transactions aren’t necessarily a bad thing, if you do them right. As an example for this I would call Helldiver’s. You can pay to get faster progress, but it isn’t necessary by any means. You can unlock everything with a reasonable amount of grinding.
But this game is tied to fitness and also has competitive elements to it. Imagine you can buy yourself faster progress here, when it’s all tied to physical activity. It would completely ruin the game and any competitive aspects in it, and devalue the feeling of achieving things in it, if players with bigger wallets gain advantage. When there’s only an affordable subscription, there’s a ceiling to spending and no one can gain unfair advantage by paying more than others.
Microtransactions overall pretty much always compromise game design. Games usually make the grind or progress much slower than what would be actually good to drive the purchases of MTX.
I’m also personally very against MTX and ads, I think they’re the worst invention in gaming and I hate when game design is now revolving around what kind of mechanics can make people open their wallets as often as possible instead of what’s fun and cool.
I agree with your ideas on micro transactions here. They create a lot of temptations to make the base game worse. “Your inventory holds 12 items but for a very reasonable price you can hold 6 more!” may seem harmless but it also sucks. The game is objectively and arbitrarily worse without that transaction.
Purely cosmetic skins are a little better, but you end up taking advantage of people who buy more than they should.
Exactly my thoughts! I was just approached at Gamescom by somebody who was pitching me to put limits to the inventory in order to sell expanded inventory space. He said it’s cool, as it’s just selling “utility” to the player. I think it’s designing your game to be annoying so people would pay more for it, and I like to put game design over anything else. As a game developer, I’m proud of designing things well and would feel disgusted by intentionally designing crap just to make more money.
Also I think the best cosmetics in games are those you earn through gameplay, which is why all of the cosmetics (which there are a lot in WalkScape) are earned by putting hard work inside the game. And also the players are proud to put the rare cosmetics on their characters to flex that they’ve achieved something. I think that’s a lot more cool than just being able to pay real money for it.
Not to even talk about what you just mentioned here. All kinds of MTX, be it cosmetics only, really take advantage of people who can’t limit their spending. They’ll pay a lot more than they should and it encourages unhealthy spending habits.
I’m really glad to have found a fitness app made by someone with the exact same opinion as me on app monetization. I’ve been using the app since March and will happily pay for the subscription. I’m really happy to see this openness, and the fact that you still repeat this promise.
Thank you! The very first post I ever posted to r/WalkScape covers this and I promised that there will be no ads and no MTX, and we’re going to keep what we’ve promised. That’s also why I’ve turned down every investor and publisher, as those could compromise this by having a stake at the company.
But this game is tied to fitness and also has competitive elements to it. Imagine you can buy yourself faster progress here, when it’s all tied to physical activity. It would completely ruin the game and any competitive aspects in it
Okay, you got a point there. Can’t argue against this.
There will probably be an offline/ironman game mode that is a one time purchase
Just signed up for the beta. I also have adhd and I was overweight for the majority of my life, and then in 2018-early2020, I went from 300ish to 160ish, and I felt great. Then the pandemic hit and I could no longer go on walks and runs and then I got depressed and then injured my leg permanently and now I’m back up to 235 and I fucking hate it but I can’t seem to get the will to walk again. So this game sounds like it would be really fun.
As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn’t require me to touch my phone all the time is my favorite thing.
The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you’re getting hounded by people about this non-stop.
I’m whole-heartedly impressed with what you are presenting here. I wish I’d seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you’re describing in your blog posty on your website.
I have already set up an account and written an application. Hopefully I’ll have the chance to try this out. :)
Thank you so much! We’re accepting new people throughout the wave, so until October 6th!
Edit: and I will be at Pocket Gamer Connects Helsinki if you’re attending, come say hi if you swing by!
I remember seeing this when I still used reddit, but forgot about it since then. Thanks for posting on Lemmy too! Signed up for the Beta
Thanks, and no problem! Reception here has been awesome for the project. I also actually developed my own Reddit alternative just for the game, which is the WalkScape Portal
I love this and I haven’t even used it yet! 😅
A few things:
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I love the idea of paying one-time to play offline, but it’s not currently very possible to do in-app purchases on a ROM like GrapheneOS, which you mentioned in the post as being something users (myself included) have. Will there be a way to pay outside of the in-app purchase dialogue to get access? (i.e. donate through bmac, then link account to app temporarily to confirm) I’d definitely like more of my money to go to you, rather than a play store fee.
Additionally, will there be a direct APK download at all, or will it only be available through the Play Store? (obviously privacy-preserving frontends like the Aurora Store exist, but it’s nice to have an APK download too 😊)
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Thank you for making privacy the default setting, while still letting users share more if they want to. This is something I always love to see!
I’d 100% sign up for the beta right now, but since my GrapheneOS phone doesn’t have the ability to use the Play Store beta features, I’ll hold off on that so I don’t take someone’s spot :)
Thank you so much!
Depending on how the legislations now post-DMA go, it might be possible to also handle payments throughout our Portal instead of app stores. The app stores, especially Apple’s, has still a bunch of rules in their ToS about this where they might remove the game entirely if you’re not using their payment system. Android is slightly more lenient on this regard though.
The cuts Patreon already takes (a whopping 14% in total, after which we then play VAT) already affects us enough that I would definitely love to rather have my own systems, but also they offer a lot of convenience to the users that we couldn’t at this point.
But overall it would be great if we could provide a direct payment system straight from Portal, as we could price that one also significantly cheaper than using Google’s or Apple’s systems when we don’t need to pay their cuts. It’s something I really want to do to be able to make the pricing as affordable as possible, and everything depends on if it’s both feasible and allowed by the app stores. But can’t promise this, as there are a lot of factors in play whether it’s feasible to provide our own systems and if it’s allowed by the biggest stores.
When it comes to direct APK downloads, maybe if we can get a good pipeline for those. I think the most realistic option is that we’ll pick the one for an “extra release pipeline” that we can automate most easily to our current systems. Could be Aurora Store, F-Droid or some other depending on what kind of automation options they offer.
I’m not an expert on what automation options they might offer, but I know Aurora Store will essentially just pass through anything you do on the Play Store since it’s just a frontend, and for F-Droid you can host a repo where you place any updated APK to automatically make it available to anyone linked to your repo.
I know alternative payment options are probably a nightmare to properly set up and integrate, so it may not be worth the increased cut of revenue you’d get, but I’m really glad you’re considering it!
I look forward to trying the game when it comes out :)
So F-Droid can take a github repo as source? If that’s the case, I could consider it much sooner than I originally thought
Oh yeah, I wanted to recommend an f-droid release as well, but thought you had to open your source up for that.
I hadn’t thought of making your own repository where you don’t have to do that \o/I’m not an expert on the process, but anyone making a custom repo should be able to store the F-Droid repo on GitHub.
It looks like you wouldn’t need to make the app open-source either, as it should be capable of just accepting an apk file. (and possibly auto update from any GitHub releases page, not sure on that though)
Again, not an expert, I haven’t made an F-Droid repo yet myself, so I may have understood something wrong, but it looks relatively straightforward according to their guide
This wouldn’t make it available to users through the default preinstalled repo in F-Droid (which is heavily privacy-focused and limited in scale) but it would allow any user to just click a link or scan a QR code to add your repo to their F-Droid app.
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