I messed around with it for an evening before moving to another build (can’t wait for loadouts to be fixed!) and I really enjoyed it. I paired it with Winter’s Guile for some crazy numbers. ~590k on a red bar! I did it on Strand with the new aspect, so I had woven mail up and full melee energy (because you mainly use the bayonet anyway) to have an escape card for when you get a bit too in the fray of things.
My only issue is chaining kills with it. If you get a bayonet kill, it gives you five stacks of Markov Chain, allowing you to activate it again, which is great. It gets a bit tiring doing it over and over. I wish they’d change it so getting a kill with it simply extends it, and just doing damage with no kill resets it.
I think they force you to reactivate it as a sort of cooldown between activations, it’d be way too strong otherwise.
Definitely why, it just dampens the momentum slightly. It totally makes sense, I just wish there was a different way they could do it without making you hold a button in between every kill. It’s the physical action of that between every melee activation that gets really repetitive.
I’m dying to try out the catalyst with my Banner of War build, but so far it still hasn’t dropped. Maybe tonight’s the night! 🤞