The Legend of Zelda: Tears of the Kingdom is finally smooth on PC using Nintendo Switch emulators during both gameplay and cut-scenes.
The Legend of Zelda: Tears of the Kingdom is finally smooth on PC using Nintendo Switch emulators during both gameplay and cut-scenes.
“Finally” feels pretty damn quick when it wasn’t long ago coders were still finishing off SNES games.
I played it in 4k 60fps in PC a few days before release. It had some bugs then, like missing icons, rare shader stutter and shader bugs. All negligible enough, so for me personally on my system, the game was absolutely playable in a healthy state, before it officially released on Switch, in better quality.
Now again, this might not have been the case for everyone who tried, nor if you didn’t have the latest mods from the community. But as some people, not you, said this wasn’t possible, was nothing but coping. You also didn’t need to be a technical expert, other than downloading mods and put them in the mods folder manually and changing a few settings inside the emulator, which you could copy past from someone else.
Total tangent: But I feel Apple‘s transition from PPC to i86 has been much more rocky than from i86 to ARM, primarily thanks to Rosetta, which is essentially „hardware accelerated emulation“. I feel like emulation has come a long way in the past few years. Xenia is doing great stuff for Xbox and Yuzu ist really great. Good times ahead I feel.
Honestly me too. I completely dropped out of playing games on emulators for awhile (various reasons, life stuff, you know how it is, just had less time for video games in general). Been getting back into it lately and it’s refreshingly amazing how well everything works.