• BroBot9000@lemmy.world
    link
    fedilink
    English
    arrow-up
    1
    arrow-down
    17
    ·
    edit-2
    1 year ago

    Fair enough but these fan projects are a waste. At best you get a cease and desist letter, at worst a lawsuit and all your work scraped.

    Make an original game based on the concepts and mechanics of these games.

        • topinambour_rex@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          Creative coding is your friend. Look for p5.js . Instead to get the output in a cmdline console of your hello world, you will see it in picture you render. It is more exciting.

          Once you understand basic principles, switch to a game engine.

          Hope it helps.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
            link
            fedilink
            English
            arrow-up
            1
            ·
            edit-2
            1 year ago

            I know a few languages to do stuff by hand; I’ve just been super curious about that flow chart method of providing logic that UE5 has. I originally started with things like Klik’n’Play and always thought the “code a thing without writing any code” was neat.

            I just keep putting it off. Like how I also keep putting off learning how to play the guitar I spend $500 on. 😩

            • topinambour_rex@lemmy.world
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              I have adhd too ( adhd symptoms for be more precise, due to narcolepsy) So I can understand your struggle.

              Maybe you could look for taking lessons with someone for the guitar.

              Then you can’t imagine the number of games I started and gave up with unity.

    • TragicNotCute@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      1 year ago

      Not every project’s goal is to make money. I’d argue that spending time learning now to remake a game that you personally love is not a waste of time. You get the thing you wanted (a remaster) and you’ve honed a skill.