I’ve recently found that big (mostly open world) games tend to overwhelm or even intimidate me. I’m a big fan of the Rockstar games and absolutely adored Breath of the Wild, but my playthrough of Tears of the Kingdom has been a bit rocky from the get-go.

As soon as the game let me explore all of its content and released me from the tutorial island, I was able to roam the lands of Hyrule freely as I once did in Breath of the Wild, but I’ve come to a sort of paralysis. I feel like there’s such an enormous amount of content to see that I’m constantly anxious to unintentionally skip content or to not make the most of my experience. I did not feel like this back in Breath of the Wild, and I’m not really sure why. I did, however, have this same sense of FOMO when I first played Skyrim. That game also made me feel like I was constantly missing stuff which left me kind of unsatisfied.

This is not a big problem and all of the games I listed are great games. I’m posting this because I unconciously took a two week break from ToTK in order to alleviate that feeling but when I came back to the game today and still felt the same, I thought of posting here and maybe hearing your opinions on this thing.

Have you ever felt the same in big open world games? Do you feel like this in more linear games with multiple endings? (I do) Do you think I’m an overthinker and should just rock on? Looking forward to your comments!

  • Manticore@beehaw.org
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    1 year ago

    Absolutely. I hear Witcher 3 is good, and I believe that it is… but after playing it for 5 hours and feeling like I got nowhere, the next day I just genuinely didn’t feel like playing it as I’d felt very little character progress, and zero story progression.

    Games are continuing to market towards younger people - especially kids - with spare time to burn. They consider their 120+ hour playtime to be a selling point, but at this point that’s the reason I avoid them. If I’m going to play for an hour or so at the end of my day, I want that game to feel like it meant something.

    I prefer my games to feel dense, deliberately crafted, minimal sawdust padding. I’ve enjoyed open-world in the past but the every-increasing demand for bigger and bigger maps means that most open-world games are very empty and mostly traversal. Linear worlds aren’t bad - they can be crafted much more deliberately and with far more content because you can predict when the player will see them.

    Open worlds that craft everything in it deliberately are very rare, and still rely on constraints to limit the player into somewhat-linear paths. Green Hell needs a grappling hook to leave the first basin, Fallout: New Vegas fills the map north of Tutorial Town with extreme enemies to funnel new players south-east.

    And what really gets me is that with microtransactions, the number of games that make themselves so big and so slow that they’re boring on purpose, so that they can charge you to skip them! Imagine making a game so fucking awful that anybody buying a game will then buy the ability to not play it because 80% of the game is sawdust: timers, resource farming, daily rotations, exp grinding. Fucking nightmare, honestly.

  • WidowersWife@feddit.de
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    1 year ago

    I reflected on that as well yesterday. I started Botw on Cemu after hearing so much good about the newest instalment and wanted to see what all that fuzz is about. I really really like it, I always thought it would feel empty from the vibe I got from gameplay videos and screenshots but it doesn’t. I played for 40 hours and now I’m on a tipping point.

    So after thinking about it yesterday I found a good comparison for me. I thought about ice cream. Bare with me. Imagine buying a really big pot of a new kind chocolate ice cream. It fills all the space of your freezer. You try it and it’s awesome, you don’t want anything else to eat right now. So you eat it every day for every meal. It still is awesome but at some point it’s nothing special anymore and also last time you went shopping you saw that awesome looking strawberry ice cream for which you don’t really have space right now in your freezer. So what is your next move. Jugging down the chocolate ice cream until you reach the bottom but hate it or throw it away and buy something new? So here is what I try: I want to get over my FOMO for the strawberry ice cream and try eating just a bit of the chocolate ice cream every other day. I mean, it couldn’t be healthy to eat ice cream for every meal and every day right? And if it isn’t going to be special anymore I don’t need to eat it until I finish it, I won’t get any more enjoyment out of it if I’d do.

    I hope this makes as much sense to you as it does to me

  • HiDiddlyDoodlyHo@beehaw.org
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    1 year ago

    I felt the same way when I opened the new Hitman reboot, and a bit when I opened TotK. What I like about BotW and TotK is that you basically can’t miss content. Some events are one-time-only but you have to experience them actively first. Quests and adventures will wait for you. I feel a lot more paralyzed and FOMO if the game just doesn’t wait for me to explore what I want in my own time.

    • Cartendole@feddit.deOP
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      1 year ago

      Interesting that the Hitman games make you feel like this, I thoroughly enjoyed them because of the ability to replay levels endlessly, which made me feel like I can’t miss anything because I can just start over if I want to try a different approach.

  • raijian@beehaw.org
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    1 year ago

    This is a very popular opinion and one that has always confused me. More to do always equals more value even if some of the content is padding or optional.

  • tVxUHF@lemmy.dbzer0.com
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    1 year ago

    I’ve gotten to the point where if somebody tells me that a game is 100+ hours, I consider it a con. I don’t want to dedicate the next 3 months of my gaming to a single game. And in my 20+ years of gaming, I’ve learned that no game truly has 100+ hours of content. Rather, they have 20 - 40 hours of content, stretched over the remainder of the filler in bullshit ways. These days, I’m ecstatic when I find a game like Guardians of the Galaxy. Tight, well written 20 hour experience that know what it is an what it wants to be. One and done. Love that game.

    • Penryn_@kbin.social
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      1 year ago

      Yeah its the time wasting that can drive me nuts. A game that is paced well goes down easy. Too often im playing a game and there comes a point where i feel like im getting bored and need to railroad the main quest to get it done.

  • z3n0x@feddit.de
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    1 year ago

    i remember this overwhelming feeling when first playing Witcher 3. At some point I just said f it, ignored the thoughts and had a blast

    • bob_lemon@feddit.de
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      1 year ago

      The game would be better with 75% less of the random map markers. I find them hard to ignore even though they’re often not worth getting.

    • sylverstream@lemmy.nz
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      1 year ago

      Yep, Witcher 3 is one of my favourite games despite not having tons of time. Whenever I play it, I just dedicate all my gaming time to it. With smaller games I play 2 at the same time. Quick Resume.

  • ArugulaZ@kbin.social
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    1 year ago

    I greatly prefer games that wrap up in thirty minutes or less… you know, fighting games, old-school arcade games, puzzle games, that sort of thing. Sometimes it’s fun to just wander around in an open world, but big video games are big time sinks that require a big commitment, especially at the start when you have to learn the ropes. Sometimes these big games aren’t well explained and you have to fumble your way through their complicated play mechanics, an issue I had with Biomutant. Struggling and confusion are not a part of the gaming experience I particularly enjoy.

  • iNeedScissors67@kbin.social
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    1 year ago

    The older I get the more I prefer linear games. I’m playing FFXVI right now and I’m actually quite happy at how linear it is. Couldn’t finish XV because the map was too damn big.

  • Cataphract@lemmy.ko4abp.com
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    1 year ago

    Concentrate on only one aspect of the game that you think you’ll enjoy and the rest becomes side-play you can enjoy leisurely. For instance I was on a huge korok seed hunt with BOTW because I love collecting things like that. As I cleared an area I would move further out and slowly got into the open world like that.

    For another style of game I concentrated on just mining with Eve online because it’s so information dense you will overwhelm yourself trying to learn the basics of everything. Few days of mining and I was excited about trying out some combat missions etc.

    Just don’t look at the overall picture, focus on a mini aspect of the game and expand from there.

  • Netto Hikari@social.fossware.space
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    1 year ago

    I thought I was alone with that feeling. I’m in exactly the same boat as you.

    For me, it’s a tiny bit different, because I played BOTW shortly before my daughther was born in 2017. I still had time for games like that back in the day. Now I don’t only have a daughter, but a son as well.

    When I grab the controller and start playing something time intensive like BOTW and now TOTK, I usually feel really guilty really quick, because there are so many other things to do, that in theory should have a higher priority.

    • brokensprocket99@kbin.social
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      1 year ago

      Just do what I do. Split your time between family, work, house projects, errands, and play a little of each backlogged game you have. Get absolutely nothing in your life done by trying to do everything 24/7. This way you get the benefit of feeling like you have no free time while also having the benefit of getting burnt out and overstressed. It can’t backfire. 100% sustainable.

      Help me.

      • HannahBecz@beehaw.org
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        1 year ago

        Don’t forget taking so long a break between games that you completely forget what you’re supposed to be doing, and if the game offers no sort of recap/hand-holding quest system - you have to start from scratch.

        At which point the daunting nature of that overwhelms you and you just sit there browsing your catalog for something new to play/continue until you’re 15 minutes past your allotted time - and you’re now even further behind.

        Win/win all around.

        • Glaive0@beehaw.org
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          1 year ago

          For me, TotK has been great for forgetting what’s next. The whole game is chunked into small little tasks that string together. It’s rare that I’ve managed to set a goal and gone straight to it. It’s usually “warp to x in order to do y but now, z is on the way and it says to go to b. But b redirects me to do g,h, i, and j before I can fight my way to c. Aaaand whoops I just finished temple and I was just trying to deliver eggs to the shop keep.

          That may not be to your taste, but I’m enjoying the happy accident moments of the game. I feel like a diagram of the quest flow would look similar to a technical diagram for the whole us postal system. Just play in the sandbox and have fun. You’ll eventually get where you’re going!

          • HannahBecz@beehaw.org
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            1 year ago

            Yeah that’s fine and all, it’s basically the same formula Bethesda uses - and a formula I love for gameplay. The issue is coming back 6 months to a year or more later and then trying to get back into it. Which is a struggle with games like that.

            I usually keep handwritten notes about quests and activities, but sometimes even then I still cannot get back into them because they rely on intricate knowledge of gameplay mechanics I’ve forgotten over the timespan of absence.

            I love Zelda, and have been slowly working my way through my catalogue of unplayed titles in the series. A Link to the Past was actually the first game I got with my SNES. But I skipped out on the N64 and GameCube ones. But I don’t have the time for TotK just yet. I did get BotW at launch - and it was fun - but the final boss fight was rather underwhelming.

            But to be fair the only Zelda boss that hasn’t been a real pushover is the original NES one where it will let you fight the final boss without the item you need to defeat him. And in no way tells you this.

            Anyway I still need to beat Pikmin 3 and Super Mario Odyssey (all launch purchases) before getting yet another Switch game. TotK is on my radar, but Starfield looms ever closer and I know I’ll never beat TotK in time. HLTB puts it at like 58 hours just to do the main story. That’s a daunting amount of time at my point in life right now.

        • Altomes@lemm.ee
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          1 year ago

          This is my biggest issue with open world games I always forget what I’m doing

        • HectorBarbossa99@lemmy.fmhy.ml
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          1 year ago

          happened with me and new vegas. I did it in the spring of 2021 and did everything but the dlcs and the final confrontation at hoover damn.

          Started Dead Money, hated it, and quit it and started old world blues. After this I was burnt out so I just stopped playing NV, and wanting to come back recently I tried to resume in the DLC.

          I have no idea what the hell is going on so I have no idea if I’m going to continue where I left off or start the game over, only to miss the DLC content again when I inevitably get bored after the main game

          • HannahBecz@beehaw.org
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            1 year ago

            Oh I want to go back and actually finish NV. I bought it at launch and played, but when I actually got to NV it was such a disappointment that it took me out of the entire game, and I didn’t get much further than that. I guess I got caught up in the in-game hype of New Vegas so much that I ended up with Paris Syndrome when I actually got there.

            So I know I’m gonna have to restart, even if my save is somehow in the cloud because I have zero recollection of that game - having been nearly 13 years since I played now. And I don’t have the time to start a Bethesda game and finish it so close to another one coming out.

  • wet_lettuce@beehaw.org
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    1 year ago

    I think I’d feel less overwhelmed if these games had hand-holding features. I recall Fable and Fable2 having some features that basically highlighted the route for you or hinted at which way you should go.

    I get that open world is supposed to let you explore freely but if you are doing a specific task…help me get there!

    I’ve started and stopped Witcher 3 3x. I just couldn’t get into it. I realized I kept getting stuck and not able to figure out where I was supposed to go. I got frustrated and gave up.

  • CakeIzGood@beehaw.org
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    1 year ago

    I sometimes get overwhelmed just trying to choose a game to play. I’ve been trying to make myself just enjoy the experience and force myself to just jump in. Sometimes I use the random steam game picker to tell me what to play and then I committ to it for my session

  • liminis@beehaw.org
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    1 year ago

    I do feel overwhelmed and intimidated by certain games, and sometimes it’s paralysing (right now I’m a struggling with what job to level in Final Fantasy XI), but whether that’s a bad thing depends entirely on the kind of “big” we’re talking about.

    If it’s big in the sense of mechanical depth, I adore that. It’s like a drug for me. I adore learning and games that reward that are often great for my mental health. Thinking of things like Project Zomboid, Dwarf Fortress, Loop Hero, Noita, or most of Zachtronics’ titles. With those it really isn’t about the scale of the world or the number of quests (often those metrics aren’t even relevant).

    My personal problem when it comes to some games like that, is that I know I’ll love them – like Factorio – but I simply don’t get around to them quickly, if at all; because I also know learning those systems will be a not insignificant time commitment. Ironically, that sensation of being overwhelmed with things to learn is part of why I love them, but I often fail to get around to actually playing many such games out of concern I won’t be able to give them the time and attention that ‘they deserve’. I’m not sure if that’s the same as that FoMO you describe.

    When it comes to the more conventional meaning of a “big game”, it depends entirely on two things: the originality of the content, and the quality of the storytelling; i.e. the difference between Red Dead Redemption 2, and a modern Far Cry title. I would absolutely worry about missing stuff in RDR2, but would struggle to care much at all about modern Ubisoft titles in the same way.

  • Jomn@lemmy.ml
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    1 year ago

    I hate the current trend of open worlds everywhere.

    It makes sense for some games (e.g., Skyrim, GTA), but most games would be much better with a more linear world. The open worldness just makes most games boring after 10-15 hours of gameplay, in particular when game devs like to include collectible quests everywhere.

  • CO_Chewie@beehaw.org
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    1 year ago

    Man this post made me think about why some games that seem right up my alley (fallout, cyberpunk, etc) I just can’t seem to finish. I have a perfectionist issue where I feel I need to do all the available side quests before moving onto the next mission/level/boss. I might try to pick up cyberpunk again after I complete my fallen order replay and just stick to the larger missions.

    I am really looking forward to starfield but I really don’t know if I’m prepared for it.