- cross-posted to:
- amd@lemmy.ml
- cross-posted to:
- amd@lemmy.ml
Because the game devs were salty about DRM, AMD users can’t get higher frame rates.
It has nothing to do with DRM. Injecting code is how cheats work. Every online game on the planet will automatically ban for it.
The fact that AMD employs even a single person who didn’t instantly recognize that you unconditionally can’t inject code in a multiplayer game is an embarrassment, let alone that it’s enough people, and in the relevant departments, for it to ship. You shouldn’t be qualified to be a janitor at AMD if you’re that clueless.
The tech modified the games DLLs lol. Absolutely dumbass move by Radeon.
The game dlls weren’t “modified”, but amd’s antilag+ was grabbing the dll process to execute their code in the middle of it.
It would be like a detour in a dll adding an additional process in the middle, while not modifying the file.
Cheats also use such methods.
Well not modifying them, because that would be the actions of a virus and your AV program would jump up and down about that.
Yes, obviously the way this functions definitely isn’t like baby’s first game hack and makes anticheats go apeshit by injecting its own DLLs, it’s just game devs and big bad nvidia looking to put good guy AMD down.
The AMD devs must have experimented with injection and test played with the new drivers before release. I wonder why this wasn’t caught by Valve then.
I thought what should have happened was either the dev would get banned, or contacted by Valve and get told they technique should not be used, before driver release, and they could have worked with Valve to fix their code and/or VAC.
Common AMD L